0.7.1 Update
almost 4 years ago
– Sun, Nov 22, 2020 at 10:43:47 PM
Hello Brigands!
Thank you so much for your feedback and response to the 0.7 release. We've caught quite a few issues due to reports in the google form, here on Kickstarter, and on the discord. This 0.7.1 release is essentially a "patch", fixing the minor issues that were reported to us and some we caught ourselves.
Brinkwood Manual 0.7.1
Brinkwood Almanac 0.7.1
Brinkwood Rebellion Reference Sheet
Notable changes include:
- Clarified rules on how "rank up" aspects / how many ticks are required.
- Updated "Rebellion Reference" sheet with appropriate aspect clocks.
- A short list in the Rules section designed for players familiar with Forged in the Dark, pointing to specific areas of the rules with major changes from typical FitD games.
Financial Data
We have also officially received our payout from Kickstarter. For reference, here's how the finances broke down:
- No-Clear Funds Lost: $345 (below estimate of $3,564)
- Backerkit Expenditure: $2183 (On-Target)
- Advertising Expenditure: $3,870.11 (On-Target)
- Kickstarter Percentage: $6,163.82 (below estimate of $7,128.10)
Overall, we're in a good place, having thus far lost less money to kickstarter and no-clear pledges than expected.
See you in the forest!
Thank You's and Next Steps
about 4 years ago
– Mon, Oct 19, 2020 at 01:25:03 AM
Hello brigands!
Thank you all for your support and contributions to Brinkwood thus far. As we wrap up the Kickstarter and move towards production and delivery, I wanted to let you know what our next steps will be.
First up, we'll be communicating with our artists and stretch goal writers in order to make sure they have everything they need to get started on their initial drafts. We're hoping to have our first drafts completed by January so we can start the revision process.
On the design front, I'm working on a new revision of Brinkwood, which I hope will be ready by November. This will reconcile a few errors you might have noticed in v06, as well as introduce a few simplified systems, particularly in the way we handle factions and the refuge.
As stated on the Kickstarter, our goal is a June delivery, but please understand that due to the ongoing pandemic and other more general potential delays, that's a flexible date. I'll be communicating these updates at least once a month to let you know our progress.
See you in the forest soon, brigands!